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Computing and IT


Welcome to the Computing and IT department.

With two dedicated iMac rooms and a comprehensive selection of modern equipment and software we provide students with a wide range of computer skills and experience that can be used throughout the school and beyond.

In key stage 3 students have one lesson per week, those choosing the subject in key stage 4 have three lessons per week.

For more information on the department, including syllabus details, please select the appropriate link below.

The link below will give you access to the bespoke OBA web page for Computing and IT, from here you will be able to access a variety of resources including:
● Past papers and mark schemes
● Google drive
● Show my homework
● Student portal
● Scratch
● Code academy
● Python coder


Contact the staff

Mr S Slater
Head of Computing & IT

Mr S Jones
Teacher of Computing & IT

  • In Year 7 pupils begin by exploring the school network and the various systems in place, including email, Google Drive and e-safety.
    Pupils then move on to examine methods of presenting information, with particular focus on audience, purpose, consistency and professionalism.
    We use Adobe Photoshop to work with photographs and a range of images and techniques. We complete the year by learning some programming with Scratch.
  • n Year 8 pupils use Adobe InDesign to create a magazine. They work with a simple HTML editor (Brackets) to create websites using HTML and CSS.
    They use Blender or Google sketch-up (both freeware) to create 3D objects and landscapes. We do some more programming using Scratch and Python. We complete the year by creating vector graphics with Adobe illustrator.
  • From 2017 students in year 9 will be starting their KS4 studies, as outlined in the Y10 and Y11 information pages. The additional time in this transition year will be spent building the skills and theory required for the two courses that are offered, Computer Science and Creative iMedia.
    For example, in Computer Science, more time will be available to learn the programming language of Python. In creative imedia, we will spend time learning how to use Photoshop, Flash and HTML.
  • OCR Creative iMedia

    R082 Coursework - Creating digital graphics

    The aim of this unit is for learners to understand the basics of digital graphics editing for the creative and digital media sector. They will learn where and why digital graphics are used and what techniques are involved in their creation. This unit will develop learners’ understanding of the client brief, time frames, deadlines and preparation techniques as part of the planning and creation process. On completion of this unit, learners will understand the purpose and properties of digital graphics, and know where and how they are used. They will be able to plan the creation of digital graphics, create new digital graphics using a range of editing techniques and review a completed graphic against a specific brief.

    R086 Coursework - Creating a digital animation

    This unit enables learners to understand the basics of digital animation for the creative and digital media sector. Learners will be able to plan a digital animation to a client brief, use animation software to create the animation and be able to store, export and review the final product. On completion of this unit, learners will understand different types of digital animation techniques, know where they are used, be able to plan and create a digital animation and test and review a completed animation against a specific brief.

    AQA GCSE Computer Science (8520)

    Much of the year will be spent learning how to code in python. Once students are ready, they will be assessed:
    Non-exam assessment
    What's assessed:
    The non-exam assessment assesses a student's ability to use the knowledge and skills gained through the course to solve a practical programming problem. Students will be expected to follow a systematic approach to problem-solving.

    How it's assessed
    Report: totalling 20 hours of work
    80 marks
    20% of GCSE

    The development of a computer program along with the computer programming code itself which has been designed, written and tested by a student to solve a problem.
    Students will produce an original report outlining this development.
  • OCR Creative iMedia
    R085 Coursework - Creating a multipage website
    This unit will enable learners to understand the basics of creating multi page websites. It will enable learners to demonstrate their creativity by combining components to create a functional, intuitive and aesthetically pleasing website.
    It will allow them to interpret a client brief and to use planning and preparation techniques when developing a multi page website. On completion of this unit, learners will be able to explore and understand the different properties, purposes and features of multi page websites, plan and create a multipage website and review the final website against a specific brief.

    R081 Exam - Pre-production skills
    This unit will enable learners to understand pre-production skills used in the creative and digital media sector. It will develop their understanding of the client brief, time frames, deadlines and preparation techniques that form part of the planning and creation process. Planning is an essential part of working in the creative and digital media sector.
    This unit will enable learners to acquire the underpinning knowledge and skills needed to create digital media products and gain an understanding of their application. On completion of this unit, learners will understand the purpose and uses of a range of pre-production techniques. They will be able to plan pre-production of a creative digital media product to a client brief, and will understand how to review pre-production documents.

    AQA GCSE Computer Science (8520)
    Paper 1: Computational thinking and problem solving.
    What's assessed:
    Computational thinking, problem solving, code tracing and applied computing as well as theoretical knowledge of computer science from:
    Fundamentals of algorithms
    Fundamentals of data representation
    Computer systems

    How it's assessed:
    Written exam set in practically based scenarios
    1 hour 30 minutes
    80 marks
    40% of GCSE

    A mix of multiple choice, short answer and longer answer questions assessing a student’s practical problem solving and computational thinking skills.

    Paper 2: Written assessment
    What's assessed:
    Theoretical knowledge of:
    Fundamentals of data representation
    Computer systems
    Fundamentals of computer networks
    Fundamentals of cyber security
    Ethical, legal and environmental impacts of digital technology on wider society, including issues of privacy
    Aspects of software development

    How it's assessed:
    Written exam
    1 hour 30 minutes
    80 marks
    40% of GCSE
    A mix of multiple choice, short answer, longer answer and extended response questions assessing a student’s theoretical knowledge.

  • Cambridge Technical Level 3 - Application Developer Pathway

    Unit 1 - Fundamentals of IT (exam) Unit 2 - Global Information (exam)

    A sound understanding of IT technologies and practices is essential for IT professionals. This unit will discuss the fundamentals of hardware, networks, software, the ethical use of computers and how businesses use IT.

    The knowledge, skills and understanding you develop in this unit will underpin your study for the other units.

    Knowledge gained in the study of this unit will also help prepare you for relevant industry qualifications such as CompTIA A+, CompTIA Mobility+ and Cisco IT Essentials.

    Good management of both data and information is essential and can give any organisation a competitive edge.

    This unit will provide you with a greater understanding of the different types of data and information used in the IT industry. You will learn how organisations use information in the public domain, in the cloud and across the Internet.

    This unit will also help you to understand the legislation and regulation governing information which flows into and out of an organisation and the constraints and limitations that apply to it.

  • Cambridge Technicals in ICT Level 3 - Application Developer Pathway

    Unit 6 Application Design Unit 15 Game Design and Prototyping Unit 21 Web Design and Prototyping

    The world is increasingly reliant on applications that help individuals, business and organisations achieve their goals. This unit explores the process of taking an application from concept through to design. This unit is completed in combination with Unit 21 Web Design and Prototyping.

    You will gain a technical understanding of application design and will also learn key transferable skills about liaising with clients: effective communication, assessing client requirements that inform your design, presenting your ideas to an audience and getting feedback from them.

    This unit supports the development of skills, knowledge and understanding appropriate to a wide range of job roles within mobile technology, business software, graphics, games and web design to name but a few.

    Gaming is a continuously developing market. There are a number of platforms available for amateur and professional game developers to release games that they have designed and developed.

    This unit will help you develop skills in designing and developing a prototype for a simple game. It will enable you to consider the logic of the programming structures required, as well as the interface design. You will then build a prototype to demonstrate an element of your game.

    Organisations are increasingly reliant on their website to market goods or services and interact with clients and customers.

    In this unit you will research, design and produce an interactive responsive website that is specific to a client’s needs, culminating in presenting the concept of the website using the prototype to the client.

    You will learn about the security risks within website design, and how to minimise these threats. This unit will allow you to incorporate existing interactive elements as well as prototyping your own website.

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